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DM Console Commands (AKA Command Line)

If you can provide descriptors for any of the DM Console Commands listed, please send them to nwn@stratics.com.

  • What is the DM Console?
    It allows you to access a specific set of commands only accessible while using the DM Client.

  • How do I access the DM Console?
    Accessing the console is as easy as hitting the tidle or "~" key (you can find it up near the "1" key. Hit the "~" to ender console mode.

    You can also enter console commands in the chat window if you put "##" before the command.

  • How do I find out what commands are available via the DM Console?
    You can view the entire DM Console command list by hitting the "TAB" key.

  • How do map a console command to the quickbar?
    Right click in the slot on the quickbar you wish to place the command in to bring up the radial menu. Select the "map command line" option, enter a label for that command and enter the command with "##" placed before the desired command.

  • Here is a list of some, less useful, but fun commands:

    • dm_mylittlepony - Places the DM on a wooden stick horse and makes horse sounds while you walk around
    • dm_cowsfromhell - Cows burst forth from Hell and kill everyone in range.

  • Here is a list of the most common commands in alphabetical order:

    • ConvertPortrait
    • DebugMode
    • GetVarFloat
    • GetVarInt
    • GetVarModFloat
    • GetVarModInt
    • GetVarModObject
    • GetVarModVector
    • GetVarModeString
    • GetVarObject
    • GetVarVector
    • GetVarString
    • GiveLevel
    • GiveXP

    • ModAge
    • ModAttackBase
    • ModCHA
    • ModCON
    • ModDEX
    • ModSTR
    • ModINT
    • ModSaveFort
    • ModSaveReflex
    • ModSaveWill
    • ModSpellResistance
    • ModWis

    • SetAge
    • SetAppearance
    • SetAttackBase
    • SetCHA
    • SetDEX
    • SetINT
    • SetSTR
    • SetCON
    • SetSpellResistance
    • SetVarFloat
    • SetVarInt
    • SetVarModFloat
    • SetVarModInt
    • SetVarModObject
    • SetVarModVector
    • SetVarModeString
    • SetVarObject
    • SetVarString
    • SetVarVector
    • SetWis

    • beginmodelgeom
    • classification
    • controlpart
    • d10
    • d100
    • d12
    • d2
    • d20
    • d3
    • d4
    • d6
    • d8

    • displaystrref
    • dm_allspells
    • dm_cowsfromhell
    • dm_enablecombatdebugging
    • dm_getfractionreputation
    • dm_getmodelvarfloat
    • dm_getmodelvarint
    • dm_getmodelvarobject
    • dm_getmodelvarstring
    • dm_getmodelvarvector

    • dm_gettime
    • dm_getvarfloat
    • dm_getvarint
    • dm_getvarobject
    • dm_getvarstring
    • dm_getvarvector
    • dm_givelevel
    • dm_giveXP
    • dm_givegold
    • dm_god
    • dm_heal
    • dm_jumptopoint
    • dm_levelup

    • dm_modifyCHA
    • dm_ModifyCON
    • dm_modifyDEX
    • dm_modifyINT
    • dm_modifySTR
    • dm_modifyWIS
    • dm_modifyage
    • dm_modifyattackbase
    • dm_modifysavefortitude
    • dm_modifysavereflex
    • dm_modifysavewill
    • dm_modifyspellresistance
    • dm_movetoarea
    • dm_mylittlepony
    • dm_runscript

    • dm_setCHA
    • dm_setCON
    • dm_setCR
    • dm_setDEX
    • dm_setINT
    • dm_setSTR
    • dm_setWIS
    • dm_setage
    • dm_setattackbase
    • dm_setfraction
    • dm_setfractiondefender
    • dm_setfractionenemy
    • dm_setfractionreputation

    • dm_setmodelvarfloat
    • dm_setmodelvarint
    • dm_setmodelvarobject
    • dm_setmodelvarstring
    • dm_setmodelvarvector
    • dm_setrace
    • dm_setspellresistance
    • dm_settime
    • dm_setvarfloat
    • dm_setvarint
    • dm_setvarobject
    • dm_setvarstring
    • dm_setvarvector
    • dm_showarea
    • dm_spawncreature

    • donemodel
    • fps
    • g_HitCheckBoxExpantion
    • g_nMaxTexMem
    • gobs.nom
    • hidepartynames
    • hitcheck_static_bsp_parts
    • hitcheck_static_trimesh_parts
    • ignorefog

    • mainscene.ambient
    • mainscene.focus
    • mainscene.fog
    • mainscene.fogcolor
    • mainscene.fogdensity
    • mainscene.fogend
    • mainscene.fogmode
    • mainscene.fogstart
    • makesafe
    • maxshadowdist
    • newanim
    • newmodel
    • runscript

    • sceneGUI2.ambient
    • sceneGUI2.focus
    • sceneGUI2.fog
    • sceneGUI2.fogcolor
    • sceneGUI2.fogdensity
    • sceneGUI2.fogend
    • sceneGUI2.fogmode
    • sceneGUI2.fogstart

    • sceneGUI3.ambient
    • sceneGUI3.focus
    • sceneGUI3.fog
    • sceneGUI3.fogcolor
    • sceneGUI3.fogdensity
    • sceneGUI3.fogend
    • sceneGUI3.fogmode

    • sceneGUI4.ambient
    • sceneGUI4.focus
    • sceneGUI4.fog
    • sceneGUI4.fogcolor
    • sceneGUI4.fogdensity
    • sceneGUI4.fogend
    • sceneGUI4.fogmode
    • sceneGUI4.fogstart

    • sceneGUI5.ambient
    • sceneGUI5.focus
    • sceneGUI5.fog
    • sceneGUI5.fogcolor
    • sceneGUI5.fogdensity
    • sceneGUI5.fogend
    • sceneGUI5.fogmode
    • sceneGUI5.fogstart

    • sceneGUI6.ambient
    • sceneGUI6.focus
    • sceneGUI6.fog
    • sceneGUI6.fogcolor
    • sceneGUI6.fogdensity
    • sceneGUI6.fogend
    • sceneGUI6.fogmode
    • sceneGUI6.fogstart

    • sceneGUI_InGame.ambient
    • sceneGUI_InGame.focus
    • sceneGUI_InGame.fog
    • sceneGUI_InGame.fogcolor
    • sceneGUI_InGame.fogdensity
    • sceneGUI_InGame.fogend
    • sceneGUI_InGame.fogmode
    • sceneGUI_InGame.fogstart

    • sceneGUI_OverLay.ambient
    • sceneGUI_OverLay.focus
    • sceneGUI_OverLay.fog
    • sceneGUI_OverLay.fogcolor
    • sceneGUI_OverLay.fogdensity
    • sceneGUI_OverLay.fogend
    • sceneGUI_OverLay.fogmode
    • sceneGUI_OverLay.fogstart

    • sceneGUI_ViewPort_ChatWindow.ambient
    • sceneGUI_ViewPort_ChatWindow.focus
    • sceneGUI_ViewPort_ChatWindow.fog
    • sceneGUI_ViewPort_ChatWindow.fogcolor
    • sceneGUI_ViewPort_ChatWindow.fogdensity
    • sceneGUI_ViewPort_ChatWindow.fogend
    • sceneGUI_ViewPort_ChatWindow.fogmode
    • sceneGUI_ViewPort_ChatWindow.fogstart

    • sceneGUI_ViewPort_ChatWindow1.ambient
    • sceneGUI_ViewPort_ChatWindow1.focus
    • sceneGUI_ViewPort_ChatWindow1.fog
    • sceneGUI_ViewPort_ChatWindow1.fogcolor
    • sceneGUI_ViewPort_ChatWindow1.fogdensity
    • sceneGUI_ViewPort_ChatWindow1.fogend
    • sceneGUI_ViewPort_ChatWindow1.fogmode
    • sceneGUI_ViewPort_ChatWindow1.fogstart

    • sceneGUI_ViewPort_Compass.ambient
    • sceneGUI_ViewPort_Compass.focus
    • sceneGUI_ViewPort_Compass.fog
    • sceneGUI_ViewPort_Compass.fogcolor
    • sceneGUI_ViewPort_Compass.fogdensity
    • sceneGUI_ViewPort_Compass.fogend
    • sceneGUI_ViewPort_Compass.fogmode
    • sceneGUI_ViewPort_Compass.fogstart

    • sceneGUI_ViewPort_Partybar.ambient
    • sceneGUI_ViewPort_Partybar.focus
    • sceneGUI_ViewPort_Partybar.fog
    • sceneGUI_ViewPort_Partybar.fogcolor
    • sceneGUI_ViewPort_Partybar.fogdensity
    • sceneGUI_ViewPort_Partybar.fogend
    • sceneGUI_ViewPort_Partybar.fogend
    • sceneGUI_ViewPort_Partybar.fogstart

    • sceneGUI_guiViewport3.ambient
    • sceneGUI_guiViewport3.focus
    • sceneGUI_guiViewport3.fog
    • sceneGUI_guiViewport3.fogcolor
    • sceneGUI_guiViewport3.fogdensity
    • sceneGUI_guiViewport3.fogend
    • sceneGUI_guiViewport3.fogmode
    • sceneGUI_guiViewport3.fogstart

    • sceneGUI_guiViewport4.ambient
    • sceneGUI_guiViewport4.focus
    • sceneGUI_guiViewport4.fog
    • sceneGUI_guiViewport4.fogcolor
    • sceneGUI_guiViewport4.fogdensity
    • sceneGUI_guiViewport4.fogend
    • sceneGUI_guiViewport4.fogmode
    • sceneGUI_guiViewport4.fogstart

    • setanimationscale
    • setchatbuffersize
    • setgamemasterpassword
    • setglobalwind
    • setglobalwindvarination
    • setheadlightproperties
    • setserveradminpassword
    • setsupermodel
    • showpartynames
    • timegraph
    • timegraphalpha
    • trace

Our thanks to GodnataS for your submissions and to Daimond Soulknight for filling in lots of the missing commands!


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Maintained by: Neverwinter Nights Stratics Staff
Last modified: June 22 2002