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Neverwinter Nights Model Gallery

The Model Gallery hosts a variety of "models" being released by BioWare as the development of Neverwinter Nights progresses. You can view these models by using the 3D model viewer provided by BioWare.

Neverwinter Nights Model Viewer (1.7 MB) can be downloaded from the BioWare downloads site.

  Neverwinter Nights Creature Models

The models below are provided by BioWare for your enjoyment. You can also find these models on the BioWare site.
Click on the link to download the model.

Troll - Released: June 19, 2002 (227 KB)
Famous for being outsmarted by goats while living under a bridge, the common troll is the only creature in the Forgotten Realms made entirely of phlegm. Possessing amazing regenerative powers, Troll skin is covered in many blister-like, goo-filled pustules, serving as a shambling reminder why High School wasn’t all that fun. In combat Trolls are wildly unpredictable, fearless, primal and utterly ruthless much like circus clowns.

Umber Hulk - Released: June 19, 2002 (270 KB)
They are the sort of thing that young Timmy thinks hides under his bed waiting for him to go to the bathroom in the middle of the night where he will then be horribly consumed before he can say "Mom. Dad. I told you there was a giant insect living under my bed, but you never listened. In fact, I think you thought this was kind of cute. Now look what has happened. You will have to pay Ted, the cleaning guy, to come in again because you didn’t believe little Johnny either when he said he had some sort of rubbery, flesh-eating ooze living in his closet.".

Spell Effect X - Released: June 19, 2002 (32 KB)
What you're going to see when you are *finally* granted super-powers from an advanced alien race. This spell effect would be used in combination with other spell effects to create a full spell.

Penguin - Released: June 12, 2002 (157 KB)
The common penguin, or Vile Sea Panther, is forged by the merciless cold of the extreme north. These soulless birds are consumed with a frosty rage about looking pretty silly when they waddle around making that squeaky sound. The other birds laughed at them when they were younger, and often the penguin would stand on the corner watching all the other birds with working wings peel off in a stylish car with all the cutest she-birds and a bucket of fresh cod. Well the penguin is back... and the dead don’t laugh baby.

Doomknight - Released: June 12, 2002 (254 KB)
Once glorious beacons of all that is good, right and recently bleached to rash-raising cleanliness, the Doomknight is a fallen undead Paladin of puppy-kicking evil. Skilled fighters, able spell-casters and sporting the latest in Evil-Wear, Doomknights don't have a sensitive, crying-on-the-inside approach to life.

Spell Effect IX - Released: June 12,2002 (90 KB)
Disco of the Damned.

Spell Effect VIII - Released: June 12, 2002 (30 KB)
You can simulate this spell effect at home by staying up until 3:30am eating hot peppers, gravy and Cheetos and then having a good friend throw open the curtains and expose you to direct sunlight. You should see this after regaining consciousness.

Spell Effect VII - Released: June 12, 2002 (30 KB)
Did you ever want to make the perfect snowball that would, when it shattered against the head of your hated enemy, would cause them to burst into tears, which would then freeze to their cheeks requiring hospitalization and a stern talking-to by their mom? Well here it is.

Intellect Devourer - Released: May 22, 2002 (116 KB)
Despite being cuddly, they are difficult to have as house pets. They will definitely not play fetch or rescue little Timmy when he has fallen down the well. Furthermore, while regular pets show their dissatisfaction with loud yips or chewing on a favorite shoe, these frisky critters will shatter your meager mental defensives with their insidious psychic powers of enslavement; trapping you like a prisoner in your own body to scream in silent horror forever. Don't let the kids spray it with water guns.

Ettercap - Released: May 22, 2002 (120 KB)
Nobody likes an insect that can wear pants. Voted 'Least Likely to be Featured in a Petting Zoo', these cunning, organized hunters often keep monstrous spiders for pets and, as a result, don't have many friends and are terribly bitter. Bring a tuba-sized can of Raid.

Spell Effect VI - Released: May 22, 2002 (32 KB)
Visual simulation of what a football player sees after enduring a 'highlight reel' tackle? Perhaps. Something you want to see outside your bedroom window late at night? Definitely not! This spell effect would be used in combination with other spell effects to create a full spell.

Spell Effect V - Released: May 22, 2002 (32 KB)
Glow-O-Rama(tm) fireworks out of control! This spell effect would be used in combination with other spell effects to create a full spell..

Wight - Released: May 22, 2002 (244 KB)
The tragic result of excessive use of hair care products and a number of unnecessary face-lifts, these creatures inhabit places that are infused with death and desperation like underground catacombs, dusty burial mounds and public washrooms. Much like boy bands, Wights are invulnerable to mind-influencing effects and can create more undead simply through infecting those unfortunate enough to succumb to their evil.

Iron Golem - Released: May 8, 2002 (247 KB)
5000 pounds of hero-mashing metal that would make the wussy Tin Man and his heart problems go crying home to momma. Fearing only large fridge magnets or being left out in the rain these magically constructed automatons are nigh invulnerable to damage.

Helm Horror - Released: May 8, 2002 (215 KB)
Unnatural, relentless and immune to reason these constructs are more feared than a room of angry babies. Powered by magic, easy on carpets these unquestioning servants of evil are without thought and without mercy. Good for yard work and watching the kids.

Spell Effect IV - Released: May 8, 2002 (34 KB)
The unknowable horror of nuclear fallout never looked so gosh-darn pretty. This spell effect would be used in combination with other spell effects to create a full spell.

Fire Elemental - Released: April 24 2002 (126 KB)
A magical incarnation of one of the most feared forces in all creation, and whose merest touch burns flesh or melts armor. Wild, unpredictable living embodiment of fire is a terrifying creation of immense power and can turn a simple marshmellow roast into an epic tragedy.

Air Elemental - Released: April 24 2002
As intangible as the very air, and swifter then any creature known this creature is both the whispering wind and howling hurricane capable destroying the thickest stone walls. Good for cooling off hot soup in pinch.

Spell Effect III - Released: April 24, 2002
A big brick of glowylicious Uranium. Spell effects are combined to make a complete spell such as "Big Brick of Uranium Upside Yo' Head" ...which will not be appearing in NWN.

Creature Pack - Beetles (includes Fire Beetle and Giant Beetle) - Released: April 11 2002 (200 KB)
Fire Beetle
How do you make a 3 foot, fast moving giant cockroach with a taste for human blood even scarier? Add flame. Stay home.

Giant Beetle
Seeking revenge for every one of its tiny brethren who were crushed under an uncaring shoe heel these multi-legged horrors don't nibble on leafy greens anymore. They are single-minded in defending their lair or removing important brain-filled sections of your heroic adventurer self as you explore the dark underbelly of caverns.

Bat - Released: April 10, 2002 (44 KB)
Beady-eyed flying mice that can really ruin a camping trip. The common bat, or Myotis lucifugus, can move like the wind and has been freaking out hikers for untold eons. Natural habitat is any boarded up old house on a hill or dark caves where they will fly out in swarms immediately after a tense musical build up.

Spell Effect II - Released: April 10, 2002 (47 KB)
Smoke/Steam/A Cartoon Getting Angry. The spell effects are components for the spells within NWN. This is a component that can be combined with other components to make the visuals for a specific spell.

Creature Pack - Mummy Family (includes 4 Mummies) - Released: April 10, 2002 (2.5 MB)
They're old, they shamble, and need a bit of duct tape- they're Mummies. Ancient dead brought back to life to extract vengeance- or just out for a medicinal midnight stroll- they are most commonly found in abandoned temples and tombs lying in wait for the curious treasure hunter or inattentive adventurer. Mindless, merciless and poor dance partners the Mummy is a thing of dark, dusty places.

Pixie - Released: March 28, 2002 (94 KB)
Still recovering from the whole 'shake me for fairy dust' PR debacle with other unnamed Pixie representatives, Pixies are fighting for respect. Tiny, mischievous creatures of the deep forest flit and fly through the trees playing tricks on unwary travelers. Tastes like chicken.

Badger - Released: March 26, 2002 (107 KB)
Small, fuzzy and quick to tear big, important pieces from you as you laugh as it's funny waddlesque gait. Some say the badger is on par with the Wolverine as far as more kidney-rippin' anger per square inch. Don't mess with the badger man.

Spell Effect - Released: March 27, 2002 (77 KB)
This is a particular spell effect component and not a particular spell. In Neverwinter Nights we have over 200 spells and each spell will be represented with a specific combination of several of these spell effects mixed together for one heart-stopping fiesta of animated magic that would even make the mighty Elminster screech like an enraged howler monkey.

Creature Pack - Boars
(includes Boar and Dire Boar) - Released: March 27, 2002 (168 KB)

Boar
If you thought that badgers were creatures to fear while going on picturesque forest picnics, the Wild Boar, or Sus scrofa, can be a 500 pound grunting, charging, pointy teeth jabbing nightmare. While they normally eat crops, roots, tubers, insects, snakes, offal and carrion they can be encouraged to partake in uncooked adventurer with little or no provocation. That'll do pig.

Dire Boar
Take the Wild Boar make it 16 feet long and 2,000 pounds and you know that somebody is having a bad day. Tenacious, relentless, and very, very pointy they are a fearsome creature indeed.

Flesh Golem - Released: March 20, 2002 (237 KB)
The flesh golem is a ghoulish construct, a patchwork of stolen and half-decayed body parts stitched together and animated with a wizard's powerful magic. Standing over 8 feet tall, this animated monstrosity reeks of rotted flesh and freshly-dug earth and walks in a stiff and awkward gait as if its various limbs were not meant to work together. Though the flesh golem is slow in combat, it possesses a fearsome strength and is immune to normal weaponry and most spells, so should only be approached with caution… or better yet avoided altogether.

Bugbear - Released: March 13, 2002 (133 KB)
The bugbear is the largest and most fearsome of the goblinoid races, dwarfing over its smaller cousins at a height of over 7 feet and possessing incredible strength and savagery. Roughly humanoid, the bugbear's yellowish hide, coarse hair and rows of sharp teeth give it a more monstrous appearance. Its keen nose looks almost like that of a bear's… hence the name… but the bugbear is no animal. It is a cunning and merciless opponent that will use whatever crude weapons and armor it can bring to bear and will work in tandem with others of its kind to hunt those weaker than itself.


The Neverwinter Nights Model Viewer download includes the models for the dire cat, jaguar, giant spider and deer.

Dire Cat
Any jungle cat is an animal to fear… the dire cat is a nightmare in comparison. Standing twice as tall as a man at the shoulder and over 35 feet in length, its body rippling muscle, the dire cat is terrifying to behold. Even though it is massive in size, it is as well-versed as its cousin in moving secretly through the tall jungle grasses and heavy undergrowth, stalking its prey before pouncing upon it in a deadly assault. Its huge teeth can tear apart a man-sized opponent easily… and should it get a hold of its target in its powerful jaws, it can use its long claws to rake for deadly damage. The dire cat is a vicious predator that can overpower even well-prepared groups of men and is not to be underestimated.

Jaguar
These large cats are the hunters of the mountains and the deep forest, distinguishable by the black rings and spots marking their yellow fur. Jaguars are muscular and lithe, able to produce short bursts of incredible speed before tearing into their prey with powerful claws and their strong bite. While jaguars do not normally attack humanoids, they might if cornered or hungry… and though a single one of these cats would be a difficult opponent, several of them hunting as a unit can be as fearsome as any dungeon monster.

Giant Spider
These giant arachnids are aggressive and terrifying versions of their much smaller cousins, and are capable of everything the smaller spider is. Giant spiders possess both strength and speed, delivering a lethal bite with its sharp mandibles that deliver a poison that can render even the strongest man immobile within seconds. Encountering one of these alien-looking creatures in a dank tomb or dark cavern is bad enough, but to be ambushed by a giant spider within its lair is far worse. Its huge webs are nearly as strong as iron and able to hold fast even man-sized prey for the spider to deal with at its leisure, and many spiders may even use their spinners to cast webbing at their opponents, immobilizing them where they stand. Many an adventurer has entered the lair of a giant spider, unaware… and never returned.

Deer
This docile animal is certainly no threat to any adventurer within the forest, concerning itself mainly with eating plants and escaping at incredible speed at the slightest hint of danger. The deer would feel no threat by the presence of a ranger or druid, but it would treat any other humanoid as it would a dangerous predator… and of those there are plenty within the forest.



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Last modified: June 22 2002